// Dumped by amexofficial on discord // amexware.cc #pragma once #include #include namespace offsets { namespace decryption { inline std::uintptr_t client_entities(std::uintptr_t hv_value) { std::uintptr_t rax = hv_value; std::uint32_t* rdx = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *rdx; v = (v << 31) | (v >> 1); v += 0x8F7F58E3u; v = (v << 31) | (v >> 1); v ^= 0x64DE867Fu; *rdx = v; ++rdx; } return rax; } inline std::uintptr_t entity_list(std::uintptr_t hv_value) { std::uintptr_t rax = hv_value; std::uint32_t* rdx = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *rdx; v += 0x0374D4FAu; v = (v << 27) | (v >> 5); v ^= 0x5DD1D7B5u; v -= 0x10D77418u; *rdx = v; ++rdx; } return rax; } inline std::uint32_t encrypt_fov(float input) { std::uint32_t v = std::bit_cast(input); v ^= 0x7DCF10AFu; v = (v << 10) | (v >> 22); v += 0x06258F02u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_groundAngleNew_off_0x108(float value) { std::uint32_t v = std::bit_cast(value); v = (v << 10) | (v >> 22); v -= 0x75B6E603u; v ^= 0x883CD959u; v += 0x5EF50FCAu; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_groundTime_off_0x110(float value) { std::uint32_t v = std::bit_cast(value); v += 0x340B5115u; v = (v << 25) | (v >> 7); v ^= 0x8D984D53u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_jumpTime_off_0x118(float value) { std::uint32_t v = std::bit_cast(value); v += 0x5ED8266Au; v = (v << 24) | (v >> 8); v ^= 0x975CE3D8u; v = (v << 22) | (v >> 10); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_landTime_off_0x120(float value) { std::uint32_t v = std::bit_cast(value); v = (v << 7) | (v >> 25); v -= 0x075CBAD0u; v = (v << 7) | (v >> 25); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_velocity_off_0x128(float value) { std::uint32_t v = std::bit_cast(value); v ^= 0x5D22278Eu; v = (v << 14) | (v >> 18); v -= 0x10EB2F11u; v = (v << 23) | (v >> 9); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_off_0x130(float value) { std::uint32_t v = std::bit_cast(value); v -= 0x081A6F73u; v = (v << 9) | (v >> 23); v += 0x5904CE26u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_off_0x140(float value) { std::uint32_t v = std::bit_cast(value); v = (v << 23) | (v >> 9); v -= 0x3A39AD4Bu; v ^= 0x9FB2FEABu; v = (v << 8) | (v >> 24); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_off_0x150(float value) { std::uint32_t v = std::bit_cast(value); v -= 0x799233B9u; v = (v << 19) | (v >> 13); v ^= 0x3149B54Eu; v = (v << 13) | (v >> 19); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_off_0x160(float value) { std::uint32_t v = std::bit_cast(value); v = (v << 24) | (v >> 8); v += 0x7BFB3B67u; v ^= 0xF96FC5FFu; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_off_0x170(float value) { std::uint32_t v = std::bit_cast(value); v ^= 0x4C3CC5A2u; v = (v << 7) | (v >> 25); v ^= 0x776AC171u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_off_0x180(float value) { std::uint32_t v = std::bit_cast(value); v = (v << 9) | (v >> 23); v += 0x4100991Du; v = (v << 30) | (v >> 2); v ^= 0x36B7B7C8u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_off_0x190(float value) { std::uint32_t v = std::bit_cast(value); v = (v << 26) | (v >> 6); v ^= 0x970EA115u; v += 0x5CC489D8u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_lastSprintTime_off_0x1A0(float value) { std::uint32_t v = std::bit_cast(value); v ^= 0x86B1EA65u; v += 0x15E2ED57u; v = (v << 6) | (v >> 26); v += 0x0D6BF47Du; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_sprintForced_off_0x1A8(float value) { std::uint32_t v = std::bit_cast(value); v -= 0x49823E40u; v ^= 0x66ECADA2u; v -= 0x379EE2C7u; return v; } inline std::uintptr_t encrypt_PlayerWalkMovement_modify_off_0x1B8(std::uintptr_t ptr) { std::uintptr_t rax = ptr; std::uint32_t* lane = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *lane; v ^= 0x3A757ECFu; v = (v << 22) | (v >> 10); v += 0x0B33D012u; *lane = v; ++lane; } return rax; } inline std::uint32_t encrypt_PlayerWalkMovement_wasGrounded_off_0x1C4(bool value) { std::uint32_t v = value ? 1u : 0u; v ^= 0x4E950628u; v += 0x5025DDFAu; v ^= 0xE0887AA0u; v -= 0x69094678u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_climbing_off_0x1CC(bool value) { std::uint32_t v = value ? 1u : 0u; v = (v << 27) | (v >> 5); v ^= 0x9F320C62u; v -= 0x5FE4A4CCu; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_wasClimbing_off_0x1D4(bool value) { std::uint32_t v = value ? 1u : 0u; v ^= 0x2F349C2Au; v += 0x0D7F8388u; v = (v << 9) | (v >> 23); v -= 0x6A8FBC86u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_sliding_off_0x1DC(bool value) { std::uint32_t v = value ? 1u : 0u; v ^= 0xD0BC2C1Eu; v -= 0x29EA2CE6u; v = (v << 2) | (v >> 30); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_wasSliding_off_0x1E4(bool value) { std::uint32_t v = value ? 1u : 0u; v = (v << 27) | (v >> 5); v -= 0x262402E2u; v = (v << 20) | (v >> 12); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_wasSwimming_off_0x1F4(bool value) { std::uint32_t v = value ? 1u : 0u; v = (v << 11) | (v >> 21); v ^= 0x9CD3AFD8u; v = (v << 19) | (v >> 13); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_jumping_off_0x1FC(bool value) { std::uint32_t v = value ? 1u : 0u; v = (v << 7) | (v >> 25); v += 0x3DAD2B0Au; v = (v << 17) | (v >> 15); return v; } inline std::uint32_t encrypt_PlayerWalkMovement_flying_off_0x204(bool value) { std::uint32_t v = value ? 1u : 0u; v += 0x5544E2B8u; v = (v << 12) | (v >> 20); v += 0x4557C79Au; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_falling_off_0x20C(bool value) { std::uint32_t v = value ? 1u : 0u; v ^= 0x83D7F656u; v = (v << 2) | (v >> 30); v ^= 0x9A985892u; return v; } inline std::uint32_t encrypt_PlayerWalkMovement_forcedDuckDelta_off_0x214(bool value) { std::uint32_t v = value ? 1u : 0u; v -= 0x6256D92Cu; v ^= 0x9DFE7614u; v = (v << 16) | (v >> 16); return v; } inline std::uint32_t encrypt_PlayerInput_off_0x80(float value) { std::uint32_t v = std::bit_cast(value); v ^= 0x469CA23Du; v -= 0x5DF22303u; v = (v << 3) | (v >> 29); v += 0x2DD1863Au; return v; } inline std::uintptr_t player_inventory__fb65c5e1ca75f4c0af3e48d3edc840a5314df547(std::uintptr_t hv_value) { std::uintptr_t rax = hv_value; std::uint32_t* rdx = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *rdx; v = (v << 14) | (v >> 18); v ^= 0xFBEB4E79u; v = (v << 17) | (v >> 15); v -= 0x167A6378u; *rdx = v; ++rdx; } return rax; } inline std::uintptr_t player_inventory__2d2726cb267ea1b790847f3dfcbb25b49a7e2732(std::uintptr_t hv_value) { std::uintptr_t rax = hv_value; std::uint32_t* rdx = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *rdx; v = (v << 12) | (v >> 20); v += 0xD06D4709u; v = (v << 21) | (v >> 11); *rdx = v; ++rdx; } return rax; } inline std::uintptr_t player_eyes__0617f8e0e10b3469945f5ed5746fe9efa6687fbe(std::uintptr_t hv_value) { std::uintptr_t rax = hv_value; std::uint32_t* rdx = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *rdx; v ^= 0xBA83296Eu; v = (v << 19) | (v >> 13); v += 0xCAD99CFBu; v = (v << 22) | (v >> 10); *rdx = v; ++rdx; } return rax; } inline std::uintptr_t player_eyes__ceb97a5693abd4b37b2b26b24c531e9d861e30d9(std::uintptr_t hv_value) { std::uintptr_t rax = hv_value; std::uint32_t* rdx = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *rdx; v += 0x45CC7567u; v = (v << 8) | (v >> 24); v += 0x3443CA46u; *rdx = v; ++rdx; } return rax; } inline std::uintptr_t cl_active_item__f075f5c85087e5cb0407f8ff6b52745969388a44(std::uintptr_t hv_value) { std::uintptr_t rax = hv_value; std::uint32_t* rdx = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *rdx; v ^= 0xC7F486D7u; v += 0x021AB371u; v = (v << 11) | (v >> 21); v += 0x70077F50u; *rdx = v; ++rdx; } return rax; } inline std::uintptr_t cl_active_item__8572d52613e2b1042f439a76301bec77bede63f6(std::uintptr_t hv_value) { std::uintptr_t rax = hv_value; std::uint32_t* rdx = reinterpret_cast(&rax); for (std::uint32_t _i = 0; _i < 2; ++_i) { std::uint32_t v = *rdx; v = (v << 27) | (v >> 5); v ^= 0xBF1B783Du; v = (v << 30) | (v >> 2); *rdx = v; ++rdx; } return rax; } #ifndef PWM_WRITE_U32 #define PWM_WRITE_U32(addr, v) driver->Write((addr), (v)) #endif #define PWM_WRITE(NAME, BODY) \ inline void write_PWM_##NAME(uint64_t addr, float value) { \ uint32_t v = std::bit_cast(value); \ BODY \ PWM_WRITE_U32(addr, v); \ } #define PWM_WRITE_BOOL(NAME, BODY) \ inline void write_PWM_##NAME(uint64_t addr, float value) { \ uint32_t v = (value != 0.f) ? 1u : 0u; \ BODY \ PWM_WRITE_U32(addr, v); \ } PWM_WRITE(GroundAngleNew, v = (v << 0xAu) | (v >> 0x16u); v -= 0x75B6E603u; v ^= 0x883CD959u; v += 0x5EF50FCAu; ) PWM_WRITE(GroundTime, v += 0x340B5115u; v = (v << 0x19u) | (v >> 0x7u); v ^= 0x8D984D53u; ) PWM_WRITE(JumpTime, v += 0x5ED8266Au; v = (v << 0x18u) | (v >> 0x8u); v ^= 0x975CE3D8u; v = (v << 0x16u) | (v >> 0xAu); ) PWM_WRITE(LandTime, v = (v << 0x7u) | (v >> 0x19u); v -= 0x75CBAD0u; v = (v << 0x7u) | (v >> 0x19u); ) PWM_WRITE(Velocity, v ^= 0x5D22278Eu; v = (v << 0xEu) | (v >> 0x12u); v -= 0x10EB2F11u; v = (v << 0x17u) | (v >> 0x9u); ) PWM_WRITE(Off_0x130, v -= 0x81A6F73u; v = (v << 0x9u) | (v >> 0x17u); v += 0x5904CE26u; ) PWM_WRITE(Off_0x140, v = (v << 0x17u) | (v >> 0x9u); v -= 0x3A39AD4Bu; v ^= 0x9FB2FEABu; v = (v << 0x8u) | (v >> 0x18u); ) PWM_WRITE(Off_0x150, v -= 0x799233B9u; v = (v << 0x13u) | (v >> 0xDu); v ^= 0x3149B54Eu; v = (v << 0xDu) | (v >> 0x13u); ) PWM_WRITE(Off_0x160, v = (v << 0x18u) | (v >> 0x8u); v += 0x7BFB3B67u; v ^= 0xF96FC5FFu; ) PWM_WRITE(Off_0x170, v ^= 0x4C3CC5A2u; v = (v << 0x7u) | (v >> 0x19u); v ^= 0x776AC171u; ) PWM_WRITE(Off_0x180, v = (v << 0x9u) | (v >> 0x17u); v += 0x4100991Du; v = (v << 0x1Eu) | (v >> 0x2u); v ^= 0x36B7B7C8u; ) PWM_WRITE(Off_0x190, v = (v << 0x1Au) | (v >> 0x6u); v ^= 0x970EA115u; v += 0x5CC489D8u; ) PWM_WRITE(LastSprintTime, v ^= 0x86B1EA65u; v += 0x15E2ED57u; v = (v << 0x6u) | (v >> 0x1Au); v += 0xD6BF47Du; ) PWM_WRITE(SprintForced, v -= 0x49823E40u; v ^= 0x66ECADA2u; v -= 0x379EE2C7u; ) PWM_WRITE_BOOL(WasGrounded, v ^= 0x4E950628u; v += 0x5025DDFAu; v ^= 0xE0887AA0u; v -= 0x69094678u; ) PWM_WRITE_BOOL(Climbing, v = (v << 0x1Bu) | (v >> 0x5u); v ^= 0x9F320C62u; v -= 0x5FE4A4CCu; ) PWM_WRITE_BOOL(WasClimbing, v ^= 0x2F349C2Au; v += 0xD7F8388u; v = (v << 0x9u) | (v >> 0x17u); v -= 0x6A8FBC86u; ) PWM_WRITE_BOOL(Sliding, v ^= 0xD0BC2C1Eu; v -= 0x29EA2CE6u; v = (v << 0x2u) | (v >> 0x1Eu); ) PWM_WRITE_BOOL(WasSliding, v = (v << 0x1Bu) | (v >> 0x5u); v -= 0x262402E2u; v = (v << 0x14u) | (v >> 0xCu); ) PWM_WRITE_BOOL(WasSwimming, v = (v << 0xBu) | (v >> 0x15u); v ^= 0x9CD3AFD8u; v = (v << 0x13u) | (v >> 0xDu); ) PWM_WRITE_BOOL(Jumping, v = (v << 0x7u) | (v >> 0x19u); v += 0x3DAD2B0Au; v = (v << 0x11u) | (v >> 0xFu); ) PWM_WRITE_BOOL(Flying, v += 0x5544E2B8u; v = (v << 0xCu) | (v >> 0x14u); v += 0x4557C79Au; ) PWM_WRITE_BOOL(Falling, v ^= 0x83D7F656u; v = (v << 0x2u) | (v >> 0x1Eu); v ^= 0x9A985892u; ) PWM_WRITE_BOOL(ForcedDuckDelta, v -= 0x6256D92Cu; v ^= 0x9DFE7614u; v = (v << 0x10u) | (v >> 0x10u); ) PWM_WRITE_BOOL(Off_0x20, v = (v << 0x9u) | (v >> 0x17u); v += 0x10EB2F11u; v = (v << 0x12u) | (v >> 0xEu); v ^= 0x5D22278Eu; ) #undef PWM_WRITE #undef PWM_WRITE_BOOL inline void write_PWM_CapsuleCenter(uint64_t, float) {} inline void write_PWM_CapsuleHeightDucked(uint64_t, float) {} inline void write_PWM_CapsuleCenterDucked(uint64_t, float) {} inline void write_PWM_CapsuleRadius(uint64_t, float) {} inline void write_PWM_GravityTestRadius(uint64_t, float) {} inline void write_PWM_MaxStepHeight(uint64_t, float) {} inline void write_PWM_GravityMultiplier(uint64_t, float) {} inline void write_PWM_GravityMultiplierSwimming(uint64_t, float) {} inline void write_PWM_Off_0xB8(uint64_t, float) {} inline void write_PWM_Off_0xC0(uint64_t, float) {} inline void write_PWM_Off_0xC8(uint64_t, float) {} inline void write_PWM_Off_0xD0(uint64_t, float) {} inline void write_PWM_Ladder(uint64_t, float) {} inline void write_PWM_GroundAngle(uint64_t, float) {} inline void write_PWM_AttemptedMountTime(uint64_t, float) {} inline void write_PWM_Swimming(uint64_t, float) {} inline void write_PWM_Off_0x21C(uint64_t, float) {} inline void write_PWM_Off_0x28(uint64_t, float) {} } }